What is this course about?
Video Game Design provides students with the opportunity to design, program, and create fully functional video games. The course will introduce basic programming and design skills that are essential to developing a video game. Topics covered are math, physics, level design, and computer programming. This course will instruct students on how to use problem solving in real world situations. Students will also learn the basics of programming structure and the software development life cycle.
Learning Objective:
Student will learn about the basics of Game Maker focusing on variables, keyboard input, and (more advanced) physics. They will use their previous knowledge to create a game. |
Language Objective:
Students will be able follow instructions to create a game and be able to explain that process in writing through a reflection log at the end of the game (week). |
Agenda
Game Maker Brick Breaker:
04/23 | Part 1
04/24 | Part 2
04/25 | Part 3
04/26 | Part 4
04/29 | Part 5
04/30 | Part 6
05/01 | Part 7
05/02 | Part 8
05/03 | Part 9
05/13 | Part 10
05/14 | Part 11
Common Files
comprog_syllabus_2016.doc | |
File Size: | 91 kb |
File Type: | doc |
scratchreferenceguide14.pdf | |
File Size: | 2573 kb |
File Type: |